Work with us

Systems Programmer
(Nova Scotia, Canada)
Hutch is looking for an experienced Systems Programmer to join the team in our Nova Scotia studio in Canada.

Job Description


The successful candidate will be working on tools and technology across multiple platforms (iOS, Android, tvOS, Amazon) using the Unity engine. Working very closely with game development teams in London, UK and the technical team in Nova Scotia to solve the many challenges involved in developing features for multiple titles on multiple platforms.

This is a permanent full-time role. It is based in Mahone Bay, Nova Scotia, Canada with the option to work remotely 2 days per week at the discretion of the business, in addition to a very competitive salary package.


Responsibilities


Tackling a wide variety of technology challenges including, but not limited to, platform ports, automated testing, server development, third-party sdk integration, analytics, social-networking, advertising, and platform-specific features.
Designing and writing code in a maintainable and easily updatable manner, ready to be used by programmers in the London studio on multiple game titles both existing and in the future.
Documenting systems delivered such that they can be used and even maintained and altered by remote programmers who may not have any prior knowledge of the system.
Working closely with stake holders to ensure clarity of requirements and appropriateness of design. Delivering incremental solutions and seeking feedback to ensure transparency at all times. Adjusting priorities or design approach to changing ideas or business needs.


Requirements


Strong technical design and code skills, preferably in C#, though strong C++ experience is fine.
3+ years of console, PC or mobile development experience.
At least 1 game title developed from start to release, having gone through full QA cycle, and preferably beyond to post-release support developing updates or DLC.
A passion for developing technology to help other developers.

About Hutch


Hutch are a dynamic games studio based in London and Canada. Founded on a wealth of traditional game development experience, blending a bunch of people who are talented and passionate about making the best free to play games.
Our goal is to create the best racing games for mobile. We believe small, focused and empowered teams build the best games and we work hard to maintain an open, transparent and self-determined culture. Founded in 2011, we have released 8 games including Smash Cops, MMX Racing, Hot Wheels:Race Off and MMX Hill Climb with over 150 million players across the world.
When we launch a game, that’s just the start: we use player feedback and most critically data to figure out how to make each game the best it can be. There are so many opportunities to identify insights in our data that we can’t keep up – and that’s where you come in.

To Apply: Contact careers@hutchgames.com stating the job title in the email subject. We offer a competitive rate and an exciting, tight-knit working environment. If you’re interested in the role, please email through your CV and links to any work examples.



Level Designer
We’re looking for a talented Level Designer to join the team in our Central London studio.

Reporting directly to the Design Director, the Level Designer will be focused on the future of our hit title MMX Hill Dash but with scope to be involved in titles across the studio. As a Level Designer you will have a passion for creating the highest possible quality levels through research, imagination, technical skills and tight collaboration with all disciplines.

Job Responsibilities


  • Create amazing MMX Hill Dash tracks using our track editor tools in Unity.
  • Set up different vehicles, ensuring they’re accessible, fun and filled with personality.
  • Play competitive games and understand their strengths and weaknesses.
  • Work with the rest of the team to define, plan, and iterate track and vehicle features to a high standard
  • Be involved in analysing game metrics/feedback and make design decisions based upon them
  • Create design specifications that effectively communicate game design requirements to all team members
  • 
Be involved in analysing game metrics/feedback and make design decisions based upon them


Requirements


  • Previous level design experience.
  • Technical awareness of the Game Development process.
  • Experience with game development tools such as Unity, Unreal or similar (Note: All Hutch games are developed with Unity)
  • Strong verbal, visual and written communication skills.
  • Ability to critically analyse level design.
  • Comfortable working closely with art and programming teams.
  • Comfortable with level review process and critique.
  • Able to manage own time and work under pressure to tight deadlines.
  • Able to work under your own initiative and also within a team environment.
  • Good knowledge of current mobile games and gaming trends.
To Apply: Contact careers@hutchgames.com stating the job title in the email subject


About Hutch


Hutch are a dynamic games studio based in Central London. Founded on a wealth of traditional game development experience, blending a bunch of people who are talented and passionate about making the best free to play games.

Our goal is to create the best racing games for mobile. We believe small, focused and empowered teams build the best games and we work hard to maintain an open, transparent and self-determined culture. Founded in 2011, we have released 8 games including Smash Cops, MMX Racing, Hot Wheels:Race Off and MMX Hill Climb with over 150 million players across the world.


QA Tech Lead

Job Summary


Reporting to the QA Manager, the QA Tech Lead works across multiple projects to define, execute and evolve the non-functional test strategy.  Working closely with the Technical Director and Lead Client/Server Engineers, the QA Tech Lead would be expected to identify, build and maintain useful automation tests initially with our current test automation framework - Appium, but later with an eye to introduce integration/component testing with C#.  They would also collaborate closely with the QA Project Lead for each project to guide, advise and ultimately disseminate testing knowledge in areas such as Network, Performance, Compatibility and Compliance testing.

Essential Duties & Responsibilities


  • Evaluate and understand game server structures to develop efficient network test strategies
  • Spec, scope, build and maintain useful UI automation tests with our current test framework - Appium
  • Drive the effort for a deeper level of automation across the studio including API, integration and component testing
  • Create modular, re-usable tests and document the approach
  • Disseminate tech testing methods and skills throughout the department via pair testing with QA Project Leads / Embedded testers
  • Evolve our performance / compatibility test strategy, measure crowd data and report effectively to guide the development team to the areas requiring further optimisation
  • Own Platform compliance testing across titles, ensuring we are keeping up to date and responding to and learning from any feedback from platform holders
  • Continuously consider bug prevention methods in all areas of testing
  • Actively seek to self improve; pursue training and development activities, strive to continuously build knowledge and skills


Skills


Required:
  • Technical design and code skills, preferably in C#
  • Experience with & an interest in test automation
  • Familiarisation with Selenium/Appium and ideally also with BDD related tools (Cucumber/Gherkin/SpecFlow etc.)
  • Experienced with Charles Proxy
  • Experience working in an Agile development/testing environment
  • Experience working with Unity
  • Significant mobile application testing experience (iOS/Android) - functional & non-functional
  • Ability to work autonomously


Desired:
  • A passion for QA
  • Bachelor degree in Computer Science
  • Deep understanding of a game's development lifecycle
  • Experience with JIRA
  • Calm under pressure with a proactive attitude
  • Excellent communicator
  • Systematic approach to problem solving
  • Significant experience working within a games studio (ideally within mobile)
To Apply: Contact careers@hutchgames.com stating the job title in the email subject


About Hutch


Hutch are a dynamic games studio based in Central London. Founded on a wealth of traditional game development experience, blending a bunch of people who are talented and passionate about making the best free to play games.

Our goal is to create the best racing games for mobile. We believe small, focused and empowered teams build the best games and we work hard to maintain an open, transparent and self-determined culture. Founded in 2011, we have released 8 games including Smash Cops, MMX Racing, Hot Wheels:Race Off and MMX Hill Climb with over 150 million players across the world.


Server/Network Programmer
We are looking for a Server/Network Programmer to join the team in our Central London studio. Hutch is a dynamic games studio, founded on a wealth of traditional game development experience, blending a bunch of people who are talented and passionate about making the best free to play games.
The successful candidate will be designing, prototyping and developing server-based multiplayer game systems, including both synchronous and asynchronous gameplay, matchmaking, leaderboards, DLC and more. Working very closely with designers, programmers and the technical director to solve the many challenges involved in creating a high quality, scalable, secure and performant online user experience in the most efficient manner possible to release in the desired time frame.
This is a permanent full-time role. It is based in Old Street, London with the option to work remotely 2 days per week at the discretion of the business, in addition to a very competitive salary package.

Job Responsibilities


  • Growing our multiplayer service into innovative new areas across new titles, using the latest technology to develop the most compelling online experience for our players.
  • Designing and building new online functionality in a maintainable, robust and flexible manner, ensuring scalability and readiness for rapid post-launch updates in response to customer feedback.
  • Writing tools where necessary to empower artists, designers and customer services to administrate the online services as much as possible.
  • Be actively involved in design discussions to make best use of technology.


Requirements


  • Strong technical design and code skills in suitable Web technologies and frameworks, including JavaScript/C#, Node.js, Azure/AWS, SQL/NoSQL, Redis, DC/OS, Docker, Marathon, or similar.
  • Broad experience of server/network programming and principles, including database design, replication, load balancing, reliable/unreliable messaging, latency minimisation, security.
  • 2+ years of server/network development experience in high load scenarios. Games and/or Unity experience desirable but not essential.
  • A passion for the latest Web technology, an interest in games a definite advantage.
To Apply: Contact careers@hutchgames.com stating the job title in the email subject


About Hutch


Hutch are a dynamic games studio based in Central London. Founded on a wealth of traditional game development experience, blending a bunch of people who are talented and passionate about making the best free to play games.

Our goal is to create the best racing games for mobile. We believe small, focused and empowered teams build the best games and we work hard to maintain an open, transparent and self-determined culture. Founded in 2011, we have released 8 games including Smash Cops, MMX Racing, Hot Wheels:Race Off and MMX Hill Climb with over 150 million players across the world.


Senior F2P  Designer
We’re looking for a Senior F2P Designer or design-minded Product Manager to join the team in our Central London studio.
Reporting directly to the Design Director, the Senior Designer will work across projects forming a crucial part of the studio’s creative setup. The Senior Designer will use their experience of virtual goods-based business models and strong monetisation intuition to develop new features and systems for our mobile titles that will improve monetisation, engagement, retention and virality.

Job Responsibilities


  • Support the product vision through the design of large-scale game systems that maximize engagement, revenue, and retention.
  • Use data driven insight to improve results and share best practices.
  • Create Theme, Game Mechanics, Monetization, and Social Features into an integrated product.
  • Play all competitive games, understand their successes and failures, to help ensure our games are the best ones on the market.
  • Run play tests and use the team's feedback for the continual improvement our games.
  • Works with the developers to define, plan, and iterate game features to a high quality standard.
  • Create design specifications that effectively communicate game design requirements to all team members.
  • Analyze game metrics/feedback and make design decisions based upon them.
  • Have broad knowledge in various aspects of game design such as system design, narration, economy balance, UI design.


Requirements


  • Must be extremely organized in the game design workflow from initial concept to final release and post-release support.
  • Strong analytical abilities and are able to analyze game-play data to improve the game as necessary.
  • Proven experience and success designing mobile-based online and social game feature-sets.
  • Have solid experience and success with games based on a virtual-goods business model with deep monetization intuition and understanding.
  • A love of startups and a desire to be part of a small team that achieves its vision quickly.
  • Strong quantitative and qualitative analytical ability.
  • Outstanding written and oral communication skills.
To Apply: Contact careers@hutchgames.com stating the job title in the email subject


About Hutch


Hutch are a dynamic games studio based in Central London. Founded on a wealth of traditional game development experience, blending a bunch of people who are talented and passionate about making the best free to play games.

Our goal is to create the best racing games for mobile. We believe small, focused and empowered teams build the best games and we work hard to maintain an open, transparent and self-determined culture. Founded in 2011, we have released 8 games including Smash Cops, MMX Racing, Hot Wheels:Race Off and MMX Hill Climb with over 150 million players across the world.


Marketing Graphic Designer
Hutch is looking for a talented and adaptable graphic artist to join the Hutch marketing team to support campaigns and provide creative assets to the emerging demands. 

Job Description


Work will vary from requests for quick response assets (using pre-existing artwork and branding material) to projects requiring research, design and concepting for original promotional materials. This material is used for the promotion of our products and brand and needs to be supplied in a variety of formats and asset types. The role would suit a candidate in the earlier stages of their career seeking to build on a range of experience. Although working from the marketing team, the candidate will often work closely with game development teams. Due to the varied and time critical nature of the work it is important that the candidate be organised, focused, self-sufficient and able to respond quickly in time pressured circumstances. The successful candidate will be rooted in graphic design but competent across a broad range of digital art skills.  Some portion of the candidate’s time may be taken communicating with external agencies and suppliers.

Requirements


  • Graphic design background
  • Experience: 1+ years
  • Experience in a digital marketing environment a benefit
  • Delivery of the following asset types: banners; screenshots; icons; video; gif
  • Skilled in Adobe Creative Suite
  • Experience (or willingness to learn) video editing and motion graphics software e.g. Adobe After Effects
  • Experience in (or willingness to learn) a 3D package would be a bonus
  • An interest in mobile games is considered a positive
  • Works quickly under pressure to quick turnarounds
To Apply: Contact careers@hutchgames.com stating the job title in the email subject


About Hutch


Hutch are a dynamic games studio based in London and Canada. Founded on a wealth of traditional game development experience, blending a bunch of people who are talented and passionate about making the best free to play games.

Our goal is to create the best racing games for mobile. We believe small, focused and empowered teams build the best games and we work hard to maintain an open, transparent and self-determined culture. Founded in 2011, we have released 8 games including Smash Cops, MMX Racing, Hot Wheels:Race Off and MMX Hill Climb with over 150 million players across the world.

When we launch a game, that’s just the start: we use player feedback and most critically data to figure out how to make each game the best it can be. There are so many opportunities to identify insights in our data that we can’t keep up – and that’s where you come in.

Gameplay Programmer
We are looking for a Gameplay Programmer to join the team in our Central London studio.

Job Description


The successful candidate will be working on gameplay across multiple platforms (iOS, Android, Windows Phone, tvOS, Amazon) using the Unity engine. Working very closely with designers, artists, other programmers and the technical director to solve the many challenges involved in creating a high quality and performant user experience in the most efficient manner possible to release in the desired time frame.

This is a permanent full-time role. It is based in Old Street, London with the option to work remotely 2 days per week at the discretion of the business, in addition to a very competitive salary package.

Responsibilities


Implementing all areas of the game application, including (but not exclusively) gameplay, player controls, game simulation behaviours, AI, meta-game behaviour, user interface, visual effects, audio effects, analytics hooks, social hooks and in-game purchasing.

Designing and writing code in a maintainable and easily updatable manner, ready for post-launch updates in response to customer feedback.

Writing tools where necessary to empower artists and designers to make the game as much as possible, and providing mentoring and support to junior programmers.

Be responsible for the performance of the game, both frame-rate and memory usage.

Be actively involved in design discussions and prototyping.

Requirements


Strong technical design and code skills, preferably in C#, though strong C++ experience is fine.

3+ years of console, PC or mobile development experience.

At least 1 title developed from start to release, having gone through full QA cycle, and preferably beyond to post-release support developing updates or DLC.

A passion for making mobile action games and exploring new ways of making games.

To Apply: Contact careers@hutchgames.com stating the job title in the email subject


About Hutch


Hutch are a dynamic games studio based in London and Canada. Founded on a wealth of traditional game development experience, blending a bunch of people who are talented and passionate about making the best free to play games.

Our goal is to create the best racing games for mobile. We believe small, focused and empowered teams build the best games and we work hard to maintain an open, transparent and self-determined culture. Founded in 2011, we have released 8 games including Smash Cops, MMX Racing, Hot Wheels:Race Off and MMX Hill Climb with over 150 million players across the world.

When we launch a game, that’s just the start: we use player feedback and most critically data to figure out how to make each game the best it can be. There are so many opportunities to identify insights in our data that we can’t keep up – and that’s where you come in.

UI Designer
Hutch is looking for a talented UI designer to join us in our London studio. You should have several years experience in UI design for mobile, but extraordinarily talented people will always be considered. You should have a good knowledge of usability and freemium best-practices, the successful candidate will have a strong understanding of UX principles combined with a well-developed sense of aesthetics.

Skills and Experience:


  • A passion for UX.
  • A good sense of color and composition, focusing on clarity and usability.
  • A working knowledge of Unity’s UI system or NGUI.
  • Proficient in Photoshop and Illustrator.
  • Experience of UI prototyping to convey concepts and ideas.
  • An up to date knowledge of current/upcoming design trends.
  • Additional Motion graphics skills would be a bonus.


Hutch requires people that are:


  • Self sufficient, self managing and accountable.
  • Who thrive in a collaborative environment.
  • Have a good work rate.
To Apply: Contact careers@hutchgames.com stating the job title in the email subject. We offer a competitive rate and an exciting, tight-knit working environment. If you’re interested in the role, please email through your CV and links to any work examples.


About Hutch


Hutch makes high quality free-to- play racing games for mobile platforms. We fuse console production values with a committed and interactive relationship with our players through our live free-to- play games services. It would be helpful if the candidate was a player of mobile games but not essential. We do, however, expect all team members to understand and take an interest in the broader workings of the free-to- play and to consider the consumer experience at all times.


Senior Gameplay Programmer
We are looking for a Senior Gameplay Programmer to join the team in our Central London studio.

Job Description


The successful candidate will be working on gameplay across multiple platforms (iOS, Android, Windows Phone, tvOS, Amazon) using the Unity engine. Working very closely with designers, artists, other programmers and the technical director to solve the many challenges involved in creating a high quality and performant user experience in the most efficient manner possible to release in the desired time frame.

This is a permanent full-time role. It is based in Old Street, London with the option to work remotely 2 days per week at the discretion of the business, in addition to a very competitive salary package.

Responsibilities


Implementing all areas of the game application, including (but not exclusively) gameplay, player controls, game simulation behaviours, AI, meta-game behaviour, user interface, visual effects, audio effects, analytics hooks, social hooks and in-game purchasing.

Designing and writing code in a maintainable and easily updatable manner, ready for post-launch updates in response to customer feedback.

Writing tools where necessary to empower artists and designers to make the game as much as possible, and providing mentoring and support to junior programmers.

Be responsible for the performance of the game, both frame-rate and memory usage.

Be actively involved in design discussions and prototyping.

Requirements


Strong technical design and code skills, preferably in C#, though strong C++ experience is fine.

7+ years of console, PC or mobile development experience.

At least 2 title developed from start to release, having gone through full QA cycle, and preferably beyond to post-release support developing updates or DLC.

A passion for making mobile action games and exploring new ways of making games.

To Apply: Contact careers@hutchgames.com stating the job title in the email subject


About Hutch


Hutch are a dynamic games studio based in London and Canada. Founded on a wealth of traditional game development experience, blending a bunch of people who are talented and passionate about making the best free to play games.

Our goal is to create the best racing games for mobile. We believe small, focused and empowered teams build the best games and we work hard to maintain an open, transparent and self-determined culture. Founded in 2011, we have released 8 games including Smash Cops, MMX Racing, Hot Wheels:Race Off and MMX Hill Climb with over 150 million players across the world.

When we launch a game, that’s just the start: we use player feedback and most critically data to figure out how to make each game the best it can be. There are so many opportunities to identify insights in our data that we can’t keep up – and that’s where you come in.

Games Analyst

The Role


At Hutch, we aim to make the best mobile racing games in the world. When we launch a game, that’s just the start: we use player feedback and most critically data to figure out how to make each game the best it can be. There are so many opportunities to identify insights in our data that we can’t keep up – and that’s where you come in. As a Games Analyst, you’ll primarily be figuring out what our player data means and what we should do about it. You’ll be helping assess and optimise our marketing campaigns to maximise profitability, and getting involved with in-game economy design in our forthcoming titles. Hutch believes in empowering and trusting our teams. We work from home on Tuesdays and Thursdays, and have flexible hours the rest of the time. We welcome ideas for our games from all parts of the business, and applicants from all backgrounds.



Some examples of the work you will be involved in:


  • Designing and analysing control-based experiments on in-game parameters
  • Analysing player data to identify problem areas or missed opportunities
  • Working with game designers and engineers to solve design problems
  • Building models to estimate performance where tracking is either missing or not possible


Desired Skills and Experience


Essential Skills


You’re deeply comfortable with numbers. Your instinctive approach to any problem is to quantify it first. You always notice when news reports fail to contextualise numbers. Your analysis has led to quantifiable improvements. You’ve got 2+ years of experience (or much more!) in an analytical role.

Desirable. Two is fine. None are essential.


  • Curious – driven to discover underlying explanations of things, just for fun
  • Excel mastery – ever used multi-line formulae, or automated a data import/export? Great!
  • Perhaps you play games, and have ideas about what makes something fun
  • You might enjoy communicating your findings with great data visualisations
  • Experience in statistics, modelling, or other such generally useful techniques, is useful
  • You’ve played a game by Hutch and have some good ideas on how to improve it!


About Hutch


Hutch are a dynamic games studio based in London and Canada. Founded on a wealth of traditional game development experience, blending a bunch of people who are talented and passionate about making the best free to play games.

Our goal is to create the best racing games for mobile. We believe small, focused and empowered teams build the best games and we work hard to maintain an open, transparent and self-determined culture. Founded in 2011, we have released 8 games including Smash Cops, MMX Racing, Hot Wheels:Race Off and MMX Hill Climb with over 150 million players across the world.

When we launch a game, that’s just the start: we use player feedback and most critically data to figure out how to make each game the best it can be. There are so many opportunities to identify insights in our data that we can’t keep up – and that’s where you come in.
To Apply: Contact careers@hutchgames.com stating the job title in the email subject. We offer a competitive rate and an exciting, tight-knit working environment. If you’re interested in the role, please email through your CV and links to any work examples.



Art Director
Hutch is looking for a talented and experienced art director to join the London studio. We want a candidate with an eye for quality and, at the same time, (at Hutch we are guided by the principles of Lean Startup) understand how to balance that quality with consideration for its value and relevance in the product. We are steered by the demands of our audience so we are looking for someone that is practised at considering the consumers point of view. The ideal candidate would have a mixture of experience on console and free-to-play games on mobile platforms, with the more recent experience being with the latter. They should have an understanding of or be receptive to F2P principles and how that affects the creative operation.

She or he should have a footing in and confidence with graphic design, as this role comes with responsibility of managing the UI art and UI designers. So experience with 2D skills such as layout, type, UI and presentation material are of specific interest. Traditional game art direction, dealing with 3D and texturing, is also necessary. At Hutch we have a process to identify the core values of a product and to deliver an art style accordingly: We want the candidate to have experience with, and understanding of a relevantly similar process.

Job Responsibilities


  • Dedicated art direction of one project
  • Consultation on other projects and prototypes
  • Contributions to brand and marketing material
  • Be responsible for parts of the recruitment pipeline
  • Management of artists and UI artists


This art director must have the skills to…


  • Develop a visual style and tone suitable for a given product.
  • Be flexible to different styles.
  • Express visual identity via the usual means: direction boards; sketches; concept material; ripomatic etc.
  • Communicate the style internally to the team and externally to stake holders
  • Be competent with the required 3D and 2D software.
  • Be familiar with the technical constraints of game engines (Hutch uses Unity 3D)
  • Be a good communicator and be happy working in a collaborative culture.
To Apply: Contact careers@hutchgames.com stating the job title in the email subject


About Hutch


Hutch are a dynamic games studio based in Central London. Founded on a wealth of traditional game development experience, blending a bunch of people who are talented and passionate about making the best free to play games.

Our goal is to create the best racing games for mobile. We believe small, focused and empowered teams build the best games and we work hard to maintain an open, transparent and self-determined culture. Founded in 2011, we have released 8 games including Smash Cops, MMX Racing, Hot Wheels:Race Off and MMX Hill Climb with over 150 million players across the world.


© Hutch Games Ltd 2017